26th September 2025 (Rev 1.0)
Capitalised terms not otherwise defined within these Betting Rules – Sports & Novelties adopt the defined terms presented in Betting Rules – General & Product (link)
These Betting Rules apply to your use of all PlayUp websites, mobile applications and telephone services (Services) including:
b. PlayUp – www.playup.com.au and mobile applications
American Football
1. All bets are settled on official results.
2. Overtime counts for all markets unless stated otherwise.
3. Abandoned or postponed games are void unless played within 24 hours of the original start time.
4. In the event of any venue change, all bets will be void.
5. All settlements are based on results and statistics provided by the relevant league's governing bodies. i.e.: www.nfl.com; www.cfl.ca; www.ncaa.org.
6. Handicap betting: The result used for settling is the match result adjusted for the handicap line available at the time the bet is struck e.g. Minnesota +3 v Green Bay -3; Result: Minnesota 27-34 Green Bay. Green Bay wins on the handicap. In the event of the scores being level following the handicap being applied, the result is a 'push' and all stakes are refunded.
7. Where a Handicap "Draw" price is offered the 'push' rule does not apply. Therefore should a result end in a handicap draw only bets placed on the handicap draw are settled as winners.
8. All Outright markets include playoffs where applicable.
9. Proposition bets: In the event of an abandoned game all stakes are returned, unless a result is already determined through the course of play that has taken place.
10. For player prop markets: Only when a player is listed on NFL.com as 'inactive' for the match are the selections voided.
11. Quarter and half markets: For bets based on the specific quarters or halves, the entire period of play must be played unless the result is already determined, except second half markets which do include overtime if played. The fourth quarter does not include overtime.
12. Handicap Betting: Overtime counts for match handicap markets. Overtime does not count on quarter or half specific markets. In the event of a tie and no ‘tie’ or ‘draw’ selection has been offered, stakes are refunded. For quarter and half betting the entire period must be played for bets to stand.
13. Match betting: Overtime counts. In the event of a tie following overtime all stakes are refunded.
14. Total points: Overtime counts for all total match / team total and prop points markets. Overtime does not count for total points on quarter and half specific markets. In the event of total points being exactly the nominated line all stakes are refunded unless a price for the exact amount is quoted. For quarter and half betting the entire period must be played for bets to stand.
15. First team/last team to score and first touchdown scorer: In the event of an abandoned game bets stand on scores that have taken place already, overtime counts for these markets. First touchdown scorers are all in play or not. Touchdown scorers are offered with the option of others on request. Only when a player is listed on NFL.com as 'inactive' for that match are the selections voided.
16. For touchdown scorer markets: the winning selection is the player who possesses the ball in the endzone. For example - on a pass touchdown play, the receiver in the endzone is graded as the winner, not the QB or pass thrower.
17. First penalty: This is settled on the first penalty called, regardless of a team accepting or declining the penalty.
18. Futures/Season Prop Bets: For bets to stand, unless otherwise stated, teams must play all 17 regular season games in NFL, their nominated regular season in College Football whether that be 12 or 13 games and all 18 games in the CFL unless the outcome has unequivocally been determined prior to the interruption of the season.
19. For season long player prop bets: the nominated player must be in one game during the regular season for bets to stand.
Athletics
1. All bets on non-runners will be voided and stakes refunded.
2. In the event of a disqualification, the medals/podium ceremony will count as the final result and determine settlement of bets. In the absence of a medals ceremony bets will be settled on a first past the post basis.
3. If an event is postponed and rescheduled to occur within 24 hours of the original start time, all bets will stand. If it is rescheduled for more than 24 hours later, all single bets are void and wagers refunded while affected MultiBets will be recalculated excluding that event or leg.
4. The final medals table will be used to settle bets on how many medals a country may win. Any subsequent changes to the medals table will not be taken into consideration.
5. For the Olympic Games all events will be settled on the official IOC results.
6. For all other athletics all events will be settled on the official IAAF results
7. Match and group betting: Bets will be settled on the highest finisher in the final of the relevant event and is decided on official Olympic/IAAF results. If none of the nominated athletes make the final the winner will be deemed to be the athlete who progressed furthest by round and if still undecided then by time achieved in the round in which both were eliminated. All bets are void if any athlete in a match/group bet fails to compete.
Australian Rules Football
1. All settlements are based on the results and statistics provided by the relevant league’s governing body (i.e. www.afl.com.au). Regular season Home and Away matches are settled at 'Normal Time' with no extra time played. In the event of a 'draw' where no draw option is offered, We will apply the 'Dead Heat Rule' and all wagers will be paid at half face value of the ticket. For any AFL Finals matches or any other Competition which includes extra time, markets will be settled on the completion of extra time, unless otherwise specified or the draw is offered in the market.
2. Draws: Where the draw option is offered, the bet is decided on the result at the end of normal time (i.e. extra time - an extension of normal time is not included.) For Margin betting, the Draw option is always offered, although in other betting options where the draw option is not offered (i.e. Head To Head), the Dead Heat Rule applies. In Quarter by Quarter markets, the 'Draw at the end of any Quarter' or ‘Any Other Result’ selection will be settled as the winner. Tri-bets are settled as any team under in the case of a draw when no extra time is played.
3. Postponed & Abandoned Matches: Where a match is abandoned or postponed, and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets are void and wagers will be refunded while affected MultiBets will be recalculated excluding that event or leg.
4. Venue Changes: When a venue is changed from the one advertised at afl.com.au - if a game moves to the opposition's home ground or to another state then all bets are void and a new book will be opened. If the match moves to a neutral ground in the same state as was originally scheduled, then all bets stand.
5. For match winners and goal kicking options: statistics used by the AFL website (www.afl.com.au) will be the statistics used for payout purposes. For 1st Goal Scorer (Game/1st Quarter only), if the selected player is not in the starting 22 all wagers on that selection will be refunded. For bets on first goalscorer of the match, goal doesn't need to be scored in 1st quarter. For quarter first goal scorer markets, if no goal in that quarter then bets refunded.
6. Premiership/Minor Premiership/Make Grand Final: All In Betting. Any Team which has Points Deducted due to breaches of rules and regulations will be deemed a starter for resulting purposes. Any loss of Awards/Premierships after the completion of the Grand Final will be deemed null and void and all bets will stand.
7. Top 4/Top 8: For Betting purposes Any Team which has Points Deducted due to breaches of rules and regulations will be deemed a starter for resulting purposes i.e. All In Any decision made by the AFL regarding penalties is final.
8. Least Wins (Wooden Spoon): is paid on the team which has the least wins for the season. A draw is considered as half a win. In the event of more than one team having the same number of wins the position will be determined by the worst % as per official AFL Ladder. Points deducted because of breaches of rules and regulations are excluded for resulting purposes. All In. Win Only
9. Miss 4/Miss 8: For betting purposes any team which has points deducted due to breaches of rules and regulations will be 'deemed a starter.' If at the time a breach is announced, the loss of points means only one eventually can occur (ie Miss the 8 must occur) then all bets on that competitor are void and monies refunded. All decisions made by the AFL regarding penalties are final.
10. Brownlow Medal Bets: Outright bets will be paid on official results as presented on the night of the event. Any changes to the winner or the medal at a later date are ignored for betting purposes All-In betting only. For Groups/Head to Heads/Other markets, in the event of a tie between two or more players, then Dead Heat Rule applies.
11. Coleman Medal markets: Win and Place will be paid on the player who kicks the most goals in the AFL regular season. and is awarded the Coleman Medal by the AFL. In the event of a tie between two or more players, then Dead Heat Rule applies. Any changes to the winner or the medal at a later date are ignored for betting purposes.
12. Norm Smith Medal Bets: outright bets will be paid on official results as presented on the day of the Grand Final. Any changes to the winner or the medal at a later date are ignored for betting purposes. All-In betting only. For Groups/Head to Heads/Other markets, in the event of a tie between two or more players, then Dead Heat Rule applies.
13. Time of First Goal: Pay on the time of First Goal. As per official AFL website. Time of goal is resulted on the running clock, time on is included. Bet will be settled as a loss if no goals are scored.
14. Player Markets: Most Disposals (Group), Most SuperCoach/AFL Fantasy Points (Group) and Most Goals - Bets refunded if player not in the starting 22.
a. Any player Head to Heads i.e. Most Disposal/Most Goals/Most SuperCoach Points/Most AFL Fantasy Points - All bets void if one or both of the players are not in the starting 22.
b. Any Over/Under player markets (Includes Supercoash and AFL Fantasy points) - All bets void if the player is not in the starting 22.
c. SuperCoach markets - Results as per "Herald Sun SuperCoach Points"
d. AFL Fantasy markets - Results as per afl.com.au
e. SuperCoach/AFL Fantasy - Please note scores may change slightly straight after completion of match, markets will be resulted on final official scores.
f. Total Points for round - Over or Under Total Points for all games : If any match is abandoned or postponed by 7 days, then a reduction may be applied.
g. Home/Away - Pick the Total and Winning Margin of Home Teams v Away Teams : If any match is abandoned or postponed by 7 days, then a reduction may be applied.
h. Any 'To get X or more disposals' or 'Pick Your Own Disposal' market (E.g. Patrick Cripps to get 20 or more disposals) - All bets void if the player is not in the starting 22.
i. Any 'To score X or more goals' or 'Pick Your Own Goal' market (E.g. Lance Franklin to score 2 or more goals) - All bets void if the player is not in the starting 22.
Void legs in Multi bets or Same Game Multi Bets
15. Multi bet: If one or more of your legs are voided in your Multi bet, that leg will be voided and odds re-calculated on the remaining legs.
16. Same Game Multi: If one or more of your legs are voided in your Same Game Multi, your bet will be cancelled and stake refunded.
Injured players
17. For all bets including Singles, Multi Bets and Same Game Multis: If the player was selected to play and was injured during the game, the bet/leg stands.
Player Substitutes
18. Bets placed on the performance of players named as the Substitute for each team in a match will be void. These bets will not be resettled regardless of whether the Substitute takes any part of the match or not.
19. Same Game Multi: If a named substitute is contained in one or more of the legs in your Same Game Multi, the entire bet will be cancelled and stake refunded.
Badminton
1. Official Results: All Badminton bets will be settled in accordance with the official website for each tournament or tournaments governing body.
2. Delayed/Abandoned/Cancelled Matches:
a. In the event of a match starting but not being completed then all markets will be void.
b. If a badminton match doesn't take place or if a player or players are given a walkover, bets on this match are deemed void.
c. If a match is delayed it must be played within 24 hours of the event start time for bets to stand.
d. If no results are available after 48 hours from event start time bets will be void.
Baseball
These Rules apply to Major League Baseball, NCAA & World Leagues. World Baseball is considered to be any league where the governing body is outside of the United States.
1. Official Results: All settlements are based on the results and statistics provided by the relevant league’s governing body (e.g. Major League Baseball (MLB). Markets will be settled in accordance with relevant league’s governing body results.
2. For settlement purposes, the team listed second in the event name is considered the Home Team, even if the game takes place at a neutral venue. Example, “Team A v Team B” or “Team A at Team B”, Team B is the Home Team
3. Delayed/Abandoned/Cancelled Matches: If a game does not start on the day of the officially fixtured start time as stated by the relevant league’s governing body, due to a rain delay or other similar events, all bets will be void. The day of the event will be considered the day according to the time zone in which the game was fixtured to be played.
4. Temporarily Suspended Matches: If a game is suspended and continued to a conclusion the following day (local time), then all bets will stand. If a suspended game is resumed more than 36 hours after the original start time, all existing bets will be void unless they have been unequivocally determined prior to the game’s suspension. In the case of a suspended MLB Playoff games, all bets will stand until the game is completed.
5. No Listed Pitchers: All bets stand regardless of a pitching change. Listed Pitchers should be considered indicative only.
6. Double Headers: For games scheduled at the start of the game to only 7 innings, normal baseball rules apply with all markets settled as per official sporting body website. Where a 7 inning game is shortened after the first pitch (i.e. called due to rain) the following settlement rules will apply:
a. Money Line settled per the “4.5 Innings Rule”
b. Markets unequivocally determined before the game was shortened will be settled as already determined (e.g.: 1st innings total runs scored if game gets called in 3rd inning)
c. All other markets (including but not limited to Run Line and Total Runs) will be void unless a minimum of 7 innings’ play, or 6.5 innings should the home team be leading at the commencement of the bottom of the 7th inning
7. “4.5 Innings Rule”/Shortened Matches (excludes Spring Training): In the event of a shortened game, results are official after 5 innings of play, or 4.5 innings should the Home Team be leading coming to bat in the bottom of the 5th inning. Should a game be called, the winner is determined by the score after the last full inning completed (unless the Home Team score to tie, or take the lead in the bottom half of the inning, in which the winner is determined by the score at the time the game is suspended).
8. “8.5 Innings Rule” (excludes Spring Training): All markets, unless otherwise stated, require a minimum of 9 innings play for bets to stand (8.5 innings should the Home Team be ahead).
9. Minimum Innings (Live Betting): For the purposes of live betting, the 8.5 Innings Rule shall automatically apply unless stated otherwise (e.g. in the section below titled “Overview of Specific Baseball Markets” which shall take precedence over this section). However, should a game be shortened due to weather or similar, live betting markets which have been unequivocally determined will stand (irrespective of the 8.5 Innings Rule or whether or not an official league result has been confirmed).
10. Extra Innings: Extra innings, where applicable, count for settlement purposes.
11. Outright Markets: All outright markets include playoffs where applicable.
12. Mercy Rule: Should a mercy rule be in play, it will be applied for settlement purposes.
13. Spring Training Games: Markets will be settled in accordance with official MLB results. This includes any differing in rules for Spring Training, such as shortened innings or 5 inning games. See MLB’s website for more info.
14. ABL Double Headers: In the event of double-headers in the Australian Baseball League (ABL), all Game #1 are 7 inning games and are priced and settled accordingly. If Game #1 of a double header goes to extra innings, causing Game #2 to be shortened to less than the scheduled 9 innings, all bets on the run line and total market for Game #2 will be void. All head to head bets on Game #2 will stand.
15. World Baseball: Listed pitchers are not relevant to World Baseball markets and bets on such markets will stand regardless of whether any listed pitchers start. If a game ends in a tie, Money Line will be settled as a push with all other markets settled as per the result.
Overview of Specific Baseball Markets (excludes Spring Training)
16. Money Line: Settled as per the 4.5 Innings Rule.
17. Run Line Markets: Settled as per the 8.5 Innings Rule.
18. Total Runs Markets: Settled as per the 8.5 Innings Rule with the exception of when a result has already been determined.
19. Double Markets (Money Line, Run Line / Total): Settled as per the 8.5 Innings Rule.
20. Double Result: Settles on the score at the end of the 5th inning plus the final score as per the 8.5 Innings Rule.
21. Tri-Bet Markets: Settled as per the 8.5 Innings Rule.
22. Odd/Even Markets: Settled as per the 8.5 Innings Rule. In the event a result of zero is arrived at, that shall be considered an even number for settlement purposes.
23. Winning Margin Markets: Settled as per the 8.5 Innings Rule.
24. Team to Score First Markets: Settled on the first run of the game irrespective of a full game being completed. Where a double is offered, the 8.5 Inning Rule applies. Includes extra innings.
25. Team to Score Last Markets: Settled as per the 8.5 Innings Rule. Includes extra innings.
26. Highest Scoring Half of Match: Inclusive of extra innings, settled as per the 8.5 Innings Rule. For the purposes of this rule, the first “half” of a match shall be deemed to be the first 5 innings and the second “half” shall be deemed to be all other innings which take place during the match (including additional innings).
27. Highest Scoring Inning: Settled as per the 8.5 Innings Rule. Dead Heat rules apply in the event of a tie. Should the highest scoring inning occur in extra innings, innings 1-9 will be considered losers.
28. Inning of First / Last Score: Settled as per the 8.5 Innings Rule (unless, in the case of the first score, the result has already been unequivocally determined). Should the first or last score occur in an extra inning, innings 1-9 will be considered losers.
29. Inning / Half Inning Markets: The relevant inning or half inning of the game must be fully completed for bets to stand, unless in the case of a total runs market, a result has already been determined.
30. 3 / 5 / 7 Inning Markets: The specified number of innings must be completed for bets to stand, unless the home team holds the lead and the bottom of the inning would not change the result for team specific markets.
31. 1st Half Markets: Settled following the completion of 5 innings. The 4.5 Innings Rule applies for shortened games where the results of markets have already been fully determined. If a game has extra innings, 1st half markets will still be settled off the 1st 5 innings result.
32. Lead After / Race To Markets: Settled on the score at the end of the specified period, or once the required number of runs have been scored.
33. Hits Markets: Settled as per the 8.5 Innings Rule. In the case of specific inning / half inning markets, the stated period must have been completed for bets to stand unless the result has already been determined.
34. Regular Season Win Totals: A team must play at least 98% of games originally scheduled (as of Opening Day of the regular season) for bets to stand, unless the outcome has previously been unequivocally determined. For example, in a shortened 60 game season, at least 59 games must be played for bets to stand (unless previously unequivocally determined). In a 162 game season, 159 games must be played for bets to stand (unless previously unequivocally determined)
35. Regular Season Specials: All other regular season specials, unless otherwise stated, will be settled should teams play at least 50% of regular season games originally scheduled (as of Opening Day of the regular season). Dead Heat rules apply if multiple players tie for the league lead. In the event that less than 50% of regular season games are played (as scheduled on Opening Day of the regular season), all regular season specials bets (unless otherwise stated) will be void regardless if they have been determined or not.
36. Where a specified player is listed under a market pertaining to a certain league/team, he will be deemed a player in that team/league for the purpose of the result regardless of any inter-league/team trade which may occur.
37. For all player markets, bets will be voided as per the below (unless explicitly stated in individual market rules):
a. Pitcher Markets: If a player does not throw a pitch, bets will be voided.
b. Batter Markets (Hits/Runs etc): If player does not record a plate appearance, bets will be voided.
38. To Hit a Home Run & Home Run / Match Winner Double: player must record at least 1 plate appearance for bet to stand.
39. Player to Record a Hit Markets: Listed players must record at least 1 plate appearance for bets to stand. Once a player has recorded a plate appearance, bets on all subsequent hits markets (2+ hits, 3+ hits etc.) will stand regardless of the number of plate appearances that player ultimately records in the game
40. Player Total Strikeouts: Listed Pitcher must start for bet to stand. If a player does not throw a pitch, bets will be voided.
41. Player Performance Doubles: Both Listed Pitchers must start for bets to stand.
42. Series Betting: When the full number of scheduled matches is not played, or one of the matches is postponed/abandoned and is not played on the same calendar day then bets on this market will be void. If a series for which we did not offer a price for the draw & the series ends in a draw, then bets on the series result will be void.
43. World Series, League and Division Winners: Markets will all be settled in accordance with the official MLB ruling regardless of season length.
Basketball – Aus/Other
These Rules apply to FIBA tournaments, European, Australian, Central American, South American and Asian Basketball Leagues.
1. Payouts: Payouts will be based on the official final score, overtime (an extension of normal time) included, unless otherwise specified.
2. Abandoned Matches: In the event that a match is abandoned, all markets & bets will be voided unless the outcome has been unequivocally decided.
3. Postponed Matches: In the event that a match is postponed, all markets & bets will be voided unless it takes place within 24 hours of the initial scheduled starting time.
4. Official Results: Official results will be from official FIBA sites or www.nbl.com.au.
5. Specific Markets
6. Normal Time Markets: Overtime does not count. In the event that a match finishes in a draw/tie, bets will be settled as a push.
7. Quarter Markets: Overtime does not count. Results are based on the total score for that relevant quarter. The entire quarter must be played for bets to stand.
8. Half Markets: Results are based on the total score for each half only of regular time (excluding any overtime). The entire half must be played for bets to stand.
9. Points Race Markets: Overtime does not count for these markets.
10. Double Result (Halftime/Fulltime): Resulted on score at half time and full time (not including overtime).
11. Highest Scoring Markets: In the event that two or more quarters and/or halves result with the same high score, Dead Heat rules will be applied.
12. Will There Be Overtime?: Bets will be settled as a win if at the end of regular time the match finishes in a draw/tie, regardless of whether or not overtime is played.
13. Player Performance Markets: All bets stand once a player takes the court, irrespective of game time played and final totals will be inclusive of overtime. Should a player not take any part, all bets will be void. For series related props the same rules apply.
14. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
Void legs in Multi bets or Same Game Multi bets
15. Multi bet: If one or more of your legs are voided in your Multi bet, that leg will be voided and odds re-calculated on the remaining legs.
16. Same Game Multi bet: If one or more of your legs are voided in your Same Game Multi, your bet will be cancelled and the stake refunded.
Injuries/Ejections in Multi bets or Same Game Multi bets
17. Multi bet: If the player was selected to play and was injured or ejected during the game, bet/leg stands.
18. Same Game Multi bet: If the player was selected to play and was injured or ejected during the game, bet/leg stands.
Basketball - US
1. For settlement purposes the team listed second in the event name is considered the Home Team, even if the game takes place at a neutral venue. Example, “Team A v Team B” or “Team A @ Team B”, Team B is the Home Team.
2. Payouts: Payouts will be based on the official final score, overtime (an extension of normal time) included, unless otherwise specified.
3. Abandoned/Cancelled Matches: In the event that a match is abandoned or cancelled with more than 5 minutes to play, all bets will be void unless specific market results have already been predetermined.
4. Postponed Matches: In the event a match is postponed, all bets will be void unless the postponed match is played on the same day as originally scheduled.
5. Official Results: Official results will be from the official NBA site: www.nba.com
6. The Push Rule applies for all markets where a draw/tie price is not offered. The stake on a single bet is returned and the selection is treated as a non-runner in any multiple bets.
Specific Markets
7. Outright Markets: All outright markets include playoffs and any official governing organisation tie-breaks where applicable.
8. Quarter Markets: Resulted on the score for the relevant quarter, overtime does not count
9. Second Half Markets: Resulted on score for second half, overtime does not count
10. Margin Markets: Resulted on final score inclusive of overtime. If "Draw" or "Tie" option is offered, the market will be resulted on Normal Time only
11. Double Result: Unless otherwise stated in the market rule, resulted on score at half time and the end of normal time, exclusive of overtime.
12. Race Markets: Resulted on the team to achieve the specified total first. A “neither” selection is offered.
13. Highest Scoring Half: The second half will be inclusive of overtime for settlement purposes.
14. Tri-Bet Markets: Resulted on final score inclusive of overtime.
15. Player Performance Markets: All bets stand once a player takes the court, irrespective of game time played and final totals will be inclusive of overtime. Should a player not take any part, all bets will be void. For series related props the same rules apply.
16. Series Markets: A series must come to a natural conclusion for bets to stand.
17. Regular Season Wins: A team must complete 70 games for bets to stand. All NBA Regular Season Wins bets will be voided if the relevant team does not complete at least 70 games, or unless the outcome has been unequivocally determined prior to the interruption or shortening of the season.
18. Team Match Bets: Resulted on the team with the most season wins or advancing furthest. The push rule applies in the event of a tie.
19. First Basket: Resulted on the first score of the game, inclusive of free throws, as per official NBA box score. Should a player listed not start the game, all bets on the player selected will be void otherwise betting is all-in. In the event of a tie at the end of the first quarter, First Basket / First Quarter Double bets are resulted as a loss.
20. First Team Basket Scorer: Resulted on the first scorer from each team; Should a player listed not start the game, all bets on the player selected will be void otherwise betting is all-in.
Void legs in Multi bets or Same Game Multi bets
19. Multi bet: If one or more of your legs are voided in your Multi bet, that leg will be voided and odds re-calculated on the remaining legs.
20. Same Game Multi bet: If one or more of your legs are voided in your Same Game Multi, your bet will be cancelled and the stake refunded.
Injuries/Ejections in Multi bets or Same Game Multi bets
21. Multi bet: If the player was selected to play and was injured or ejected during the game, bet/leg stands.
22. Same Game Multi bet: If the player was selected to play and was injured or ejected during the game, bet/leg stands.
Bowls
1. Outright Betting: Non-Runners - Stakes will be refunded on players or teams withdrawn prior to the start of an event.
2. Match Betting: In the event of a match starting but not been completed then match bets will be void. In such circumstances all other markets will be void unless their result has already been unequivocally decided.
3. To win Xth End: In the event of an end being judged a tie then all bets will be deemed void.
4. Abandoned or Postponed Matches: A match must be played within 24 hours of the original scheduled start time for bets to stand. If a match doesn't take place for whatever reason within this period, bets will be deemed void.
Boxing
1. Results will be based on the official result at ringside. Results are not official for betting purposes until verified by officials at the fighting venue. If for some reason this cannot be clarified, then and only then will reference will be made to www.boxrec.com for settlement purposes. Should an official or unofficial sanctioning body overturn a fight decision based on an appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognised for betting purposes.
2. Should a contest be postponed, bets will stand for 24 hours. Once the 24 hrs have expired, all single bets are void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg.
3. In the event of a 'no contest' being declared during the bout all bets will be made void, with the exception of selections where the outcome has already been determined.
4. Should there be a substitution for one of the boxers, bets on the original contest will be void.
5. Should there be a change in the advertised contest, e.g. a contest changes from a title fight to a non-title fight, bets will stand.
6. In the event of a ‘Exhibition Fight’ or a fight where ‘Unofficial Judges’ declare the winner then all bets will be made void on the event.
Round Betting
7. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round.
8. Should for any reason the scheduled number of rounds be changed before the commencement of the contest, all round by round bets will be void.
9. Where a contest finishes before the completion of the scheduled number of rounds and the winner is decided by the judges' scorecards (technical decision/technical draw) then all round bets will be deemed losers.
10. If the contest goes to the scorecards then all round bets will be deemed losers.
11. Where a contest finishes before the scheduled number of rounds due to an accidental injury and the winner is not determined by the judges scorecards, all bets will be void, unless the result has already been determined.
12. For Total Rounds settlement purposes where half a round is stated then 1 minute 30 seconds of the respective round will define the 'half' to determine under or over. If the number of rounds for a fight is changed after this market has been set then all bets will be void.
13. For Will the Fight Go the Distance market, should the scheduled number of rounds change, this market will be made void. In the result of a technical decision, the fight will have been deemed NOT to have gone the distance (the scheduled number of rounds.)
Method of Victory
14. Market will be settled according to the official result as declared at ringside with the exception of a Technical Draw. Should this be announced given an accidental injury within the first four rounds forcing an early stoppage the market will be settled as void.
15. Knockout (KO) is when the boxer does not stand up after a ten count. Technical knockout (TKO) is the three knockdown rule or if the referee steps in when it is decided that a fighter cannot safely continue to fight. If a fighter fails to answer a bell for the next round then this will also be deemed a TKO. For betting purposes, KO/TKO option also includes disqualification (DSQ) and retirement (RTD.)
Technical Decision/Draw
16. If a fight is scheduled for more than four rounds and an accidental foul occurs causing an injury severe enough for the referee to stop the fight after four rounds have occurred the fight will result in a technical decision or TD awarded to the boxer who is ahead on the score cards at the time the fight is stopped.
17. If the injury occurs from an accidental injury within the first 4 rounds all bets will be made void UNLESS the result has already been determined, or if the judges scorecards are used to determine a winner.
18. If an intentional foul causes an injury and the injury results in the fight being stopped in a later round, the injured boxer will win by technical decision if he is ahead on the score cards.
19. For betting purposes betting on rounds or group of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision. Round bets will be deemed losers.
20. If an intentional foul causes an injury and the injury results in the fight being stopped in a later round, the fight will result in a 'technical draw' if the injured boxer is behind or even on the score cards. This will result in a draw being deemed the winner for betting purposes.
21. In the event of a draw when the draw option is not offered, the Dead Heat Rule will apply.
To score a knockdown
22. For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory eight count (anything deemed a slip by the referee will not count.)
Top Same Game Bet Rules
23. Settlement as per specific sports rules. Dead Heat rules apply. If one or more selections (including players) are void (including non-starters) in a Top Same Game Bet, the bet will be void and the stake refunded.
Cricket
General Rule
1. If a match or innings is curtailed through external factors and there is no further play, any bets placed on any-in play market once play has been curtailed will be void [except bets placed on match betting]. Any pre-match bets placed will be settled in accordance with our relevant rules for the respective market. If a match venue is changed then bets will stand provided the home team is still designated as such. If the home and away team for a match are reversed then bets placed on the original listing will be void.
General Settlement
2. All tournament and match markets will be settled on the official tournament results/match scorecards listed on ICC website. If there is no result available, then the website www.cricinfo.com will be used for settlement purposes.
3. A batsman that retires from an innings will not be considered as a wicket for settlement purposes.
4. If the concussion rule is activated in a Cricket Australia sanctioned match while a player is batting, all markets relating to that player will be settled based on that player being 'retired hurt'. If the concussion rule is activated prior to that player batting or bowling, they will be void from relevant markets.
5. The term “innings reaching it’s natural conclusion” refers to an innings which has not been closed by external factors such as rain or bad light. A team being bowled out or declaring is considered to be reaching it’s natural conclusion.
6. If a match is cancelled before any play has taken place, then all bets will be void, unless the match is replayed within 24 hours of its advertised start time, in this case the bets will stand.
Limited Overs Matches
7. Match bets will be settled according to the winner determined by official competition rules (including the case where matches are shortened due to adverse weather conditions or decided a bowl off), unless the winner is determined by the toss of a coin or the drawing of lots, in which case all match bets will be void.
8. If the match is tied and the official competition rules do not determine a winner, Dead Heat rules will apply to bets on the outright result unless the outcome is settled by a bowl off or super over, in which case the result of the bowl off or super over will stand for match betting. If the competition rules determine the winner by a toss of a coin or drawing of lots or higher seeding resulting from a previous round then bets will be void.
Test Matches & County Championship Matches
9. If a match is abandoned due to weather before a ball has been bowled then all bets will be void.
10. If a match is abandoned for any reason other than weather then bets on the outright result will be void.
11. If a match where we didn’t offer a price for the draw ends in a draw then bets on the match result will be void.
12. If a match ends in a tie, the draw would be deemed a loser and Dead Heat rules will apply to bets on the other selections for the outright result.
13. If either side forfeits their first innings then all bets specifically relating to the first innings will be void.
Sheffield Shield Matches
14. If a match where we did not offer a price for the draw ends in a draw then bets will be settled on the team that has the most points awarded to them in the match. Should the number of points awarded to each team be equal, bets will be void.
Series Betting
15. When the full number of scheduled matches is not played then we reserve the right to void any speciality markets relating to the series as a whole.
16. If a series where we didn't offer a price for the draw ends in a draw then bets on the series result will be void.
Team Total Runs
17. In matches where we offer betting on the Team Total Runs for both teams then all bets placed on the second innings runs will stand regardless of the score achieved by the side batting first, provided neither teams innings is reduced by more than 20% of the entire innings allocation, including any overs already bowled, when the bet was struck.
18. If a team's innings in a test match or county championship match lasts less than sixty overs due to external factors then bets on this market will be void. This does not apply if the innings has reached its natural conclusion (e.g. due to a bowl out or declaration.)
19. For limited overs matches, this market will be settled on the final score achieved by the batting side including any extras or penalty runs awarded during the innings. Should there be a reduction in the scheduled overs then settlement will still apply provided the reduction is no more than 20% of the entire innings allocation at the time the bet was struck, including any overs the team has already faced. Should the reduction be greater than 20% then all bets shall be void regardless of the final total made by the team. If a team is due to face less than 10 overs, then all bets will be void should there be any reduction in overs whatsoever.
Top Team Batsman / Runscorer (Series)
20. All in play or not. (i.e. if a player does not take part in the series, bets placed on that player will stand). If players score the same number of runs then Dead Heat rules will apply.
Top Team Batsman / Runscorer (Match)
21. In a 2-innings match (test match or county championship), this market applies to the first innings only, unless otherwise stated.
22. Depending on the type of match the following minimum overs must be bowled in that teams innings for bets to stand:
a. Test Matches - 50 overs
b. County Championship - 50 overs
c. 50 over match - 25 overs
d. 40 over match - 20 overs
e. 20 over match - 10 overs
23. In all cases bets will stand if the innings reaches its natural conclusion in less than the above requirement. Bets placed on any player not named in the starting eleven are void.
24. Players named in the starting eleven that do not bat are deemed to have taken part and bets on any such players are losers.
25. If players score the same number of runs then Dead Heat rules will apply.
26. For Limited overs matches – Should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction.
27. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven.
28. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – and will be voided from the market.
Batsman Match Bets / Trios / Threesomes
29. These markets will be settled on the number of runs scored in the first innings of a match only. If any of the players named in the market are not named in the starting XI then the market will be void. Bets stand even if a batsman does not reach the crease but is named in the starting XI. Dead Heat rules will apply if two or more of the named batsmen score the same number of runs (such number of runs being higher than the number of runs scored by each other batsman named in the market).
30. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the market.
31. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – and the market will be void.
Top Team Bowler / Wicket Taker (Series)
32. All in play or not (i.e. if a player does not take part in the series, bets placed on that player will stand). In the event of players taking the same number of wickets, Dead Heat rules will apply.
Top Team Bowler / Wicket Taker (Match)
33. In a 2-innings match (test match or county championship), this market applies to the first innings only, unless otherwise stated
34. Depending on the type of match the following minimum overs must be bowled in that teams innings for bets to stand:
a. Test Matches – 50 overs
b. County Championship – 50 overs
c. 50 over match – 25 overs
d. 40 over match – 20 overs
e. 20 over match – 15 overs
35. In all cases bets will stand if the innings reaches its natural conclusion in less than the above requirement. Bets placed on any player not named in the starting eleven are void.
36. Players named in the starting eleven that do not bowl are deemed to have taken part and bets on any such players are losers.
37. In the event of players taking the same number of wickets, Dead Heat rules will apply. In the case no wickets are taken the market will be voided.
38. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven, regardless of whether they bowl.
39. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, and has already bowled at least one Over; they will be deemed to have taken part and will be settled accordingly. If they’re subbed out without having bowled an Over, bets will be void.
Bowler Match Bets / Trios / Threesomes
40. Unless otherwise stated these markets will be settled on the number of wickets taken in the first innings of a match only. All participants in the match bet must bowl at least one ball for bets to stand. In the event of players taking the same number of wickets where there was no draw price offered, Dead Heat rules will apply (such number of wickets being higher than the number of wickets taken by each other bowler named in the market)
Player Runs (Over/Under)/ Player Alternate Runs (Over/Under)/ Player Fours (Over/Under)/ Player Sixes (Over/Under)
41. Market to be settled on the players final score, regardless of any reduction in overs.
42. At least one ball must be bowled while a batsman is at the crease (facing or not) for bets to stand.
43. If the batsman finishes the innings not out as a result of a declaration, the team reaching the end of its allotted overs or the team reaching its target, the player’s “not out” score will count for settlement purposes.
44. If a batsman does not bat, bets on that batsman will be void.
45. If a batsman is not in the starting 11, bets on that batsman will be void.
46. If a batsman retires hurt but returns later, the total runs scored by that batsman in the innings will count for settlement purposes. If the batsman does not return later, the final result, for settlement purposes, will be as it stood when the batsman retired.
To score 10/20/30/40 Runs
47. Markets will be settled if the players are included in the starting eleven regardless of whether the player reaches the crease.
48. If the player is not included in the starting eleven, all bets on these selections will be void.
49. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven.
50. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – and bets will be void.
Player to Hit a Six
51. Bets on this market will stand if the player is included in the starting eleven, regardless if the player reaches the crease.
52. Bets placed on any player not named in the starting eleven are void.
53. For the avoidance of doubt players running six do not count for this market.
54. Please note this is separate to player Over/Under Sixes markets.
55. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven, regardless of whether the Player reaches the crease.
56. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – and bets will be void.
To Score a Fifty
57. This refers to individual players to score a Fifty.
58. Bets on this market will stand if the player is in the starting eleven, regardless if the player reaches the crease.
59. Any players not listed in the starting eleven will have all bets on them void.
60. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven, regardless of whether the Player reaches the crease.
61. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – and bets will be void.
Number of Runs Per Session
62. The result of this market is determined by the total number of runs scored in the course of the session regardless of which team(s) has scored the runs.
63. For example if there is a change of innings during the session then it is the combined number of runs scored during the session that is the result.
64. There are three sessions per day in Test Cricket. The first session is from the start of play in the morning until lunch is called. The second session is from lunch until tea is called. The third session is from tea until the close of play. If less than 20 overs are bowled in any particular session then bets on the number of runs scored in that session will be void.
65. Extras (wides, no-balls, byes and leg byes) do count towards the number of runs scored.
66. In Day Test matches, the first session is from the start of play in the morning until lunch is called. The second session is from lunch until tea is called. The third session is from tea until the close of play. If less than 20 overs are bowled in any particular session then bets on number of runs scored in that session will be void.
67. In Day/Night Test matches, the first session is from the start of play until tea is called. The second session is from tea until dinner is called. The third session is from dinner until the close of play. If less than 20 overs are bowled in any particular session then bets on number of runs scored in that session will be void.
Number of Wickets Per Session
68. Settled on the total number of wickets lost in the session regardless of which team loses them. If less than 20 overs are bowled in the session then all bets on the market shall be void. Players retiring out/hurt do not count as wickets.
Runs Per Specified Number of Overs (e.g. 1st 15 Overs)
69. The full number of specified overs must be played for bets to stand, unless the innings has reached its natural conclusion or further play cannot affect the result.
70. Any change in fielding restrictions due to a reduction in scheduled overs will not affect the settlement of this market.
71. These rules do not apply to the Market 6 Over Runs - see below.
6 Over Runs
72. This market will be settled on the total number of runs after 6 overs providing that all 6 overs have been bowled in the relevant innings or if the innings has reached its natural conclusion.
73. In the instance of 6 overs not being completed then all bets will be void.
74. For example: If a match is reduced to 10 overs, bets on this market will stand providing at least 6 overs are completed or the innings reaches its natural conclusion but would be void in a 5 over match.
Highest Score First 5/10/15 Overs
75. If either team’s innings in a limited overs match is reduced due to external factors then bets on this market will be void unless the result was already unequivocally determined before any reduction in overs was announced.
76. Bets will stand if the innings is shortened due to it reaching its natural conclusion. In a two-innings match this market only applies to the first innings. In the event of a tie with no selection offered, all bets will be settled as a dead heat.
Highest Opening Partnership
77. For Limited Overs Matches, bets on this market will stand regardless of any reduction in overs providing at least one over is completed in each innings
78. In a four-innings match this market only applies to the first innings from each team.
79. In the event of a tie, then the 'tie' selection is the winner and all other bets are losing bets.
80. If we do not offer a tie selection then all bets will be settled as a dead heat.
81. In the event of a batsman retiring hurt, this market will be settled at the score when the first wicket falls.
Next Man Out
82. Should no further wickets be taken in the innings then bets on this market will be void.
83. If either of the batsmen retires hurt then bets on this market will be void and a new market will be made.
Method of Dismissal / Next Wicket Caught?
84. Should no further wickets be taken in the innings then bets on this market will be void.
85. In the event of a batsman retiring hurt then bets will be settled on the next wicket to fall.
86. Where ‘caught and bowled’ is not offered as a selection, the wicket will be resulted as ‘caught’.
Team to hit the most sixes/Team to hit the most sixes and win the match
87. If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all bets on this market shall be void regardless of how many sixes are hit prior to or after any announced reduction in overs.
88. Bets will stand if either innings is shortened due to it reaching its natural conclusion.
Super Over/Any additional overs above the allotted amount
89. In a limited overs competition which employs a super over (or other such initiative) to determine the winner of a match in the event of a tie, runs scored in the Super over are not included in the settlement of any runscorer or wicket taker markets (eg. Batsmen Total Runs, Team Total Runs, Top Team Runscorer, Batsmen match bets, Top Team Bowler.)
90. In addition to this, any fours or sixes hit in a Super Over will not be included in the Settlement of “Team to score most fours/sixes”, “Six and Out”, “Total number of fours/sixes”, “Team Total fours/sixes”, or Player fours/sixes markets.
Next Over: Over/Under and Odd/Even Runs
91. Each index of this market will be settled on the total number of runs achieved in the over, including any extras awarded.
92. In the event of an over not being completed, all bets on that particular index shall be void. This does not apply if the innings reaches it's natural conclusion e.g. declaration, team all out, etc.
Four in x Over
93. This is for a boundary four to be hit in the named over. The runs must come off the bat. For the avoidance of doubt players running four and boundaries which are counted as extras do not count for this market.
Over/Under Total Match Sixes/Fours
94. If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all bets on this market shall be void regardless of how many sixes/fours are hit prior to or after any announced reduction in overs. Bets will stand if either innings is shortened due to it reaching its natural conclusion.
First Over: Over/Under Total Runs
95. Bets will be settled on the total number of runs scored in the first over of the first innings of the match.
96. All bets shall be void if the first over is not fully completed due to external factors, unless the result is already unequivocally determined at such time as the reduction in overs takes place.
97. For Limited Overs Matches, First Over Runs will be settled on the score at the end of the first over regardless of any reductions in overs.
First Ball of the Match
98. This market will be settled on the outcome of the first completed delivery, excluding any deliveries declared as dead ball.
99. In limited overs cricket this market will be resulted on the first ball of the match regardless of any reductions in overs providing it is bowled.
Team of Top Batsman
100. For Test Matches and County Championship Matches, this market will be settled on the overall top score achieved in the first innings of either side.
101. Should either side face less than their allocated overs at the time the bet is placed in the first innings for any reason other than the innings reaching its natural conclusion (declaration, team all out) then all bets on this market shall be void. For limited overs matches, all bets shall be void should there be any reduction to either side’s innings before or after the commencement of play.
Team leading after First innings
102. In the case of the team batting second facing less than 20 overs in their innings for any reason other than the innings reaching its natural conclusion then all bets on this market shall be made void.
103. In the event of a tie, Dead Heat rules will apply.
Total Match Runouts
104. If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all bets on this market shall be void, unless the result is already unequivocally determined at such time as the reduction in overs takes place.
105. Bets will stand if either innings is shortened due to it reaching its natural conclusion.
Max Runs / Over - 1st Innings
106. This market will be settled on the greatest number of runs scored (including any extras) in any one over of the first innings.
107. Bets will be deemed void should there be any reduction in overs prior to commencement of play.
Fall of Next Team Wicket
108. Market will be settled on the score at the fall of the next wicket, regardless of any reduction in overs.
109. At least one ball must be bowled while a batsman is at the crease (facing or not) for bets to stand.
110. If the batting team reaches the end of its allotted overs, reaches its target, innings is curtailed due to external factors or declares before the specified wicket falls, the next team wicket will be deemed to have fallen for the total score achieved by the batting side.
111. For settlement purposes, a batsman retiring hurt does not count as a wicket.
Team Wicket Lost
112. In a limited overs match this market will be settled on the number of wickets lost by the team in their innings.
113. Should the innings be shortened due to any reason other than it reaching its natural conclusion then all unequivocally decided bets will be settled while all others shall be void.
114. In a test match this market refers to the total number of wickets lost by the team in its second innings only.
Max Runs / Over - 1st Innings
115. This market will be settled on the greatest number of runs scored (including any extras) in any one over of the first innings of the match. This is the innings of the team that bats first only.
Highest Score After First Over
116. For Limited Overs Matches, bets will be settled regardless of any reductions in overs providing the first over of each innings is completed.
Team Total Match Sixes/Fours
117. This market shall be void should there be any reduction in overs of the innings of the team in question unless the market has been unequivocally decided prior to any reduction in overs being announced.
Century/50 In Match
118. Market is settled on if an individual scores a century/50 in the match .Market void should there be any reduction in overs due to external factors unless the market has been unequivocally decided prior to any reduction in overs being announced.
Most Run Outs
119. This market will be settled provided neither side loses more than 20% of their initial allocation of overs due to external factors unless the market has been unequivocally decided prior to any reduction in overs being announced.
Bowler Match Wickets
120. This market will be settled for any bowler named in the starting eleven regardless of the number of overs he bowls provided the overs of the batting side are not reduced by any more than 10% of their initial allocation unless the market has been unequivocally decided prior to any reduction in overs being announced.
Innings Extras
121. This market shall be void should the innings in question be reduced by more than 10%.
50/100 First Innings?
122. This market shall be settled as Yes should any one player score a 50/100 in the course of the first innings.
123. Depending on the type of match, the following minimum overs must be bowled for that team’s innings for bets to stand:
a. T20 matches – At least 16 overs for each team
b. 50 Over Matches – at least 40 overs for each team.
124. Bets will stand if the innings reaches its natural conclusion in less than above requirement.
125. In the case of test matches Bets are struck on the 1st innings of the match and settlement is determined by the team batting 1st (as opposed to both teams.)
Highest Series Single Innings Score
126. This market will be settled on which team scores the highest score in a single innings of the test series.
127. In the event of a tie the market will be dead heated.
Player Performance Markets
128. Points will be awarded to the player in the following manner:
a. 1 point per run scored with the bat
b. 10 points per catch taken in the field
c. 20 points per wicket taken with the ball
d. 25 points per stumping carried out by the wicket keeper
129. In first class matches, a ball must be bowled in the third innings of the match for bets to stand. For limited overs matches, all bets shall be void if there is any reduction to either side’s innings before or after the commencement of play, unless this reduction is caused by the innings reaching its natural conclusion (as opposed to external factors) or the bet has already been unequivocally decided.
130. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven.
131. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – unless they have bowled at least one Over, in which case bets will be settled as a win or loss.
1st Innings Margin
132. This market will be settled on the difference in the team total runs scored in the 1st Innings of the test match.
133. If a team's innings in a test match or county championship match lasts less than sixty overs due to external factors then bets on this market will be void. This does not apply if these innings have reached their natural conclusion (e.g. due to a bowl out or declaration.)
First Man Out
134. Should the opening batsman for the specified team differ from the selections offered in the market, bets will be made void.
135. Should no wicket fall in the innings, bet will be made void.
1st/2nd Innings Bowled Out
136. Market will be settled as “Yes” if the team in question lose all their wickets inside the allotted overs. If a player retires hurt, and all other wickets are lost, the innings will be determined to be bowled out. Market will be settled as “No” if the team is not out at the conclusion of the innings. If there is any reduction in overs, except for the innings reaching its natural conclusion, then all bets on the market shall be void.
Margin betting
137. If the match is tied and goes to a super over, this market will be settled as a tie. If either team’s innings in a limited overs match is reduced by more than 10% due to external factors then bets on this market will be void.
Six and Out
138. Market will be settled on if a player hits a “six” and also takes a wicket. Players named in the starting eleven that do not bat/bowl are deemed to have taken part and bets on any such players are losers. Bets placed on any player not named in the starting eleven are void. Should the innings be shortened due to any reason other than it reaching its natural conclusion then all unequivocally decided bet will be settled while all other shall be void. In the case of a game going to a super over, any sixes or wickets hit/taken during this period do not count for the purpose of settlement.
139. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven.
140. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – and bets will be void.
First/Second Innings Highest 5 Over period:
141. If either team's innings in a limited overs match is reduced due to external factors then bets on this market will be void.
142. For Limited overs matches – Should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction
Runs Scored at loss of 4 wickets:
143. This Market will settled on the total number of runs scored at the fall of the 4th wicket. If the 4th wicket doesn't fall, the market will be settled on whatever score the team is on at the end of their innings.
Six in x over:
144. This is for a boundary Six to be hit in the named over. The runs must come off the bat. For the avoidance of doubt players running six and boundaries which are counted as extras do not count for this market.
145. In the event of an over not being completed, all bets on that particular index shall be void unless the market has been unequivocally decided to the market not being completed. . This does not apply if the innings reaches its natural conclusion e.g. declaration, team all out, etc.
To Win the Match/Top Team Runscorer Double:
146. In a 2-innings match (test match or county championship), The top team runscorer part of this market applies to the first innings only. Depending on the type of match the following minimum overs must be bowled in that teams innings for bets to stand:
a. Test Matches - 50 overs
b. County Championship - 50 overs
c. 50 over match - 25 overs
d. 40 over match - 20 overs
e. 20 over match – 10 overs
147. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven.
148. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – and bets will be void.
Top Team A/B Runscorer double / Top Team Runscorer/Top Team Wicket Taker Double
149. In a 2-innings match (test match or county championship), this market applies to the first innings only, unless otherwise stated.
150. Depending on the type of match the following minimum overs must be bowled in that teams innings for bets to stand:
a. Test Matches - 50 overs
b. County Championship - 50 overs
c. 50 over match - 25 overs
d. 40 over match - 20 overs
e. 20 over match - 10 overs
151. In all cases bets will stand if the innings reaches its natural conclusion in less than the above requirement. Bets placed on any player not named in the starting eleven are void.
152. Players named in the starting eleven that do not bat are deemed to have taken part and bets on any such players are losers. Dead Heat rules apply
153. For Limited overs matches – Should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction
154. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven.
155. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – unless they have bowled at least one Over, in which case bets will be settled as a win or loss.
Man of the Match
156. Market will be settled on the official Man of the Match awarded at the post match presentation. Should more than one player be awarded man of the match then these selections will be settled as a dead heat. Players not in the starting XI will be settled as void.
157. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven.
158. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – unless they have bowled at least one Over, in which case bets will be settled as a win or loss.
Team to hit the most Fours/Team to hit the most fours and win the match
159. If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all bets on this market shall be void regardless of how many fours are hit prior to or after any announced reduction in overs.
160. Bets will stand if either innings is shortened due to it reaching its natural conclusion
Race to Ten Runs
161. Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.
162. In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.
Top Tournament Wicket Taker
163. All in play or not (i.e. if a player does not take part in the series, bets placed on that player will stand). In the event of players taking the same number of wickets Dead Heat rules will apply.
Top Tournament Runscorer
164. All in play or not. (i.e. if a player does not take part in the series, bets placed on that player will stand). If players score the same number of runs then Dead Heat rules will apply.
Total Match Boundaries
165. If either team's innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all bets on this market shall be void regardless of how many sixes/fours are hit prior to or after any announced reduction in overs. Bets will stand if either innings is shortened due to it reaching its natural conclusion. For the avoidance of doubt players running four do not count for this market.
Direction of First Boundary
166. Market settled on the direction of the first boundary that comes off the bat (given as runs to the batsman.)
Wickets Lost After "x" Overs.
167. This market is settled on how many wickets have been lost at the overs stated in the index. If the game reaches a natural conclusion without reaching the number of overs named in the index then all bets will be settled on the number of wickets lost at the end of play. If the innings is shortened for any reason other than reaching its natural conclusion then all bets will be void unless unequivocally decided prior to the shortening of the innings.
Top Match Batsman
168. Based on the type of match the following minimum overs must be bowled in both innings for bets to stand:
a. 50 over match - 25 overs
b. 20 over match - 10 overs
169. In all cases bets will stand if the innings reaches its natural conclusion in less than the above requirement. Bets placed on any player not named in the starting eleven are void.
170. Players named in the starting eleven that do not bat are deemed to have taken part and bets on any such players are losers.
171. If players score the same number of runs then Dead Heat rules will apply.
172. For Limited overs matches – Should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction in overs.
173. For Twenty20 Big Bash Matches – Any Player named as an ‘X-Factor Player’ that is subbed into a match at the Halfway point of the first innings, will be deemed to have taken part in the match; and will be settled as an active participant in the final eleven.
174. For Twenty20 Big Bash Matches – If a Player is replaced at the Halfway point of the first innings, they will be deemed to have not been part of the final eleven – and bets will be void.
X Team to Score Runs
175. This market is separate to Team Total Runs (see Cricket – Total Rule Runs) and will be settled on the total runs scored by the respective team regardless of any reductions in overs.
176. In matches where we offer betting on the Team Total Runs for both teams then all bets placed on the second innings runs will stand regardless of the score achieved by the side batting first.
Player Multi’s
To score x amount of runs
177. Markets will be settled if the players are included in the starting eleven regardless of whether the player reaches the crease.
178. If the player is not included in the starting eleven, all bets on these selections will be void.
To take x amount of wickets
179. Markets will be settled if the players are included in the starting eleven regardless of whether the player bowls or not.
180. If the player is not included in the starting eleven, all bets on these selections will be void.
181. For the avoidance of doubt players taking a wicket via a runout or stumping do not count for this market. Players must take a wicket via an act of bowling.
To hit x amount of sixes
182. Bets on this market will stand if the player is included in the starting eleven, regardless if the player reaches the crease.
183. Bets placed on any player not named in the starting eleven are void.
184. For the avoidance of doubt players running six do not count for this market.
185. Bets placed with any player not named in the starting eleven are void in their entirety.
186. Bets will be void should there be any reduction in overs due to external factors, unless all legs are unequivocally decided.
Same Game Multi Bets
187. Any reduced amount of play in a cricket match (one ball or more), due to weather or any other
causes, will cause all active bets to be voided. For the purposes of this rule, an active
bet is one that has not already been unconditionally determined at the time of the confirmation of
reduced overs.
188. Bets on all player markets stand if player is included in the starting eleven, regardless on whether the player reaches the crease.
Cycling
1. Payouts will be based on the podium positions. In the event of a disqualification, the podium presentation will count as the 'weigh-in' and this will determine the settlement of bets. If there is no podium presentation bets are settled on the first published official result from the relevant governing or organising body (on the website of the relevant governing or organising body or as otherwise reasonably determined by Us).
2. Bets will be refunded on riders withdrawn prior to the start of an event or stage. Any subsequent disqualification or failure to complete an event or stage will not void a bet.
3. Head-to-heads will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists do not start the event/stage then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish then the cyclist who completes the specific event/stage will be deemed the winner.
Futures/Outrights
4. Settled on official results. Should the event be postponed for longer than 7 days all bets will be void. Should the number of rounds/stages of the event be significantly shortened/changed or the location of the event is changed all bets will be void.
5. Cancelled Events: In the case of an event not taking place or is cancelled, bets on this event are deemed void and wagers will be refunded.
6. Keirin Racing: Dead Heat rules apply. The outright winner will be the winner of the event Final.